Saturday, 25 February 2017

Evaluation Question 7 : Progression from our Preliminary Task to our Final Product

7. Looking back at your preliminary task (the continuity editing task), what do you feel you have learnt in the progression from it to full product? 

Looking back at our preliminary task, I think I have progressed immensely in many different fields, especially camerawork and editing. For the preliminary task, we recorded a short scene that aimed to show different camera angles/movement, a short story and a usage of continuity editing (where the editing follows what is happening in order). For our final product, we had to produce a two-minute opening that conformed to all the stereotypes and conventions of our chosen genre (horror) and demonstrated a wide variety of camera and editing skills. Even from that, you can see where the improvements will lie.

For our preliminary task, we used a couple of shots (making sure that we met the brief for the task) but other than that did not really branch out with the shots that we use. We greatly improved on this in our final product. We researched a lot of movies, analysing the types of shots that they used and the effect that they have – then transferred this to our actual product. I produced a Test Footage post, that went over a variety of shots that we wanted to use and explained what they were and the effect that they have on the audience. In our final piece, I thought we used a good variety of shot, for example; we used a birds-eye-shot from the drone, close-ups of people’s faces during scenes where facial expressions needed to be shown, a low angle of the killer and an over the shoulder shot of Basket-Case taking the pills. I feel like our skills with the camera has also greatly improved, as we learned how to manipulate ISO to our own liking and also how to experiment with different focus points, for example shallow or deep focus. I think we have made a lot of progress in this area since our Prelim, and can hopefully continue to improve in the future.

Sound in our prelim was non-existent except from dialogue. This vastly changed in our final product, we went from using no non-diegetic sound at all to using it primarily. We added a backing track, sound effects, foley diegetic sound (like ambient woodland sounds) and we used high quality recordings of our dialogue and also our non-diegetic voiceover. The voiceover was used to explain the narrative more clearly and the backing track was used to show the genre and set the mood for the attached scenes. The comparison between our final product and the preliminary task is vast and shows an obvious growth of both skill and understanding, that was aided by research and target audience analysis (in the form of focus groups).

Another key thing that we needed to improve from our prelim was the usage of the different aspects of Mise-En-Scene. In our prelim we didn’t pay any attention to costume, lighting or facial expressions and body language. We did include a prop, the briefcase, and an example of positioning (as in our brief we were told we had to have two characters sitting across from one another). In comparison, for our final product we had to focus on mise-en-scene extensively, paying close attention to props, costume, make-up and hair, lighting and positioning and setting. We decided on an iconic setting for Horror movies, that being a forest, and as we decided on stereotypical representations for each of the characters they all had attached costume and make-up and hair pre-defined. Compared with the prelim’s single prop, our final product contained an abundance of different items, from a butterly knife to a pack of prescription pills to revision guides. Each one served a purpose in the story much alike the one prop used in our prelim but each had to be thought out. Positioning was also a key thing in our final product, and it was down to our own choice as opposed to being forced into it by some kind of brief. Some key examples were the worms eye view of Basket-Case’s foot that left space for a title to be inserted, or the final scene where the sixth character is placed in the right third of the frame, with the boggy swamp shown in the other two-thirds of the frame (which established a setting of his capture). The locations used in our final production also varied, despite being mostly set around the woodland. We had the more open areas and the thicket of the wood, each with a key reason why it had been used instead of anything else. This was another improvement compared to our prelim as there we only used one location that, whilst planned out, was not good as it was just in our school.


The final thing that was an extremely large improvement was the editing from our prelim to our final product. In between we developed a lot of key skills that allowed for the final product to look more professional and to be more effective. In our prelim we used continuous editing, which followed the current course of action, and just used cuts to transition between different shots. We didn’t do anything else to the prelim, it was all raw footage spliced and put together, mainly because we edited it on Windows Movie Maker which is a very simple and featureless application. In comparison, our final product was edited on Adobe Premiere Pro, which allowed a lot more customisation in our editing. For example, we colour corrected almost every clip in order to accentuate key shades, like deep greens, and also to lower the brightness in order for our final product to conform more with the chosen genre (Horror). Other editing techniques we used were strobing (flashing one image over another) and using a black and white filter. We were also able to tamper with the audio, changing different levels in order to produce a foley effect or able to sync the backing track with what is happening on screen by looking at the sound wave graphs. We taught ourselves a lot of the techniques used to edit in this way by watching Youtube videos, which gave a visual tutorial on how to do certain things. This allowed our library of techniques to be increased from our prelim as we were constantly learning and trying out new things. This allowed us to gain a furthered knowledge in the editing sector that can then be applied to any products that we create in the future, hopefully with further progress than this final product. 

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