Wednesday, 1 February 2017

Evaluation Question 1 : Forms and Conventions

1. In what ways does your media product use, develop or challenge forms and conventions of real media products?

  • From left to right, top to bottom - The title of the film, Setting/location, Costumes and props, Camerawork and editing, Title font and style, Story and how the opening sets it up, Genre and how the opening suggests it, how characters are introduced, Special effects
The title of our film is Necro5is. The ideologies behind this was that we wanted to find a synonym of the word death but also be able to incorporate a number (5) into the name itself, much in the same way as the movie Se7en does. This is because the number five is a key topic in our film, with their being five friends. However, this also acts as somewhat of a red-herring, as we actually have six characters, the last of which is revealed at the end of the two-minute opening. Our film title uses the common movie convention of having a title that, whilst fitting the movie in one way or another, does not reveal too much about the overarching story. Despite this, we also challenged the common conventions by adding the number into the name, something that has only been done by the vast minority of films. This blending of common and rare conventions makes the final product of the film stand out to not only our target audience but also a wider audience coaxed in by the ambiguity of the title.
Image result for se7en
Title from Se7en, which we took inspiration from
The setting for our film is the forest at Thorndon Country Park. This is a very conventional location for the horror genre, due to its connotations of darkness and isolation and also its direct linking to common phobias like Nyctophobia (fear of the dark) and Mazeophobia (fear of being lost). A lot of movies use this setting for good effect, such as Camp Crystal Lake from any of the Friday the 13th films, Deadite Forest from The Evil Dead and Black Hills Forest from The Blair Witch Project. The woodlands in these films present the ideas of the unknown, each of which containing mysteries that need to be discovered. As we took our inspiration from The Breakfast Club, but produced a movie from the horror genre, we decided to take these character archetypes out of the setting of that film and place it in the setting from a film with the same kind of casting, like The Blair Witch Project. Whilst doing this, the characters are the main focus as opposed to cheap scares – which challenges the norm for Horror flicks of this category.

Image result for burkittsville maryland black hills forest
Black Hills Forest, setting of The Blair Witch Project, which was our inspiration for Thorndon Country Park
The costumes that we used in our opening two minutes follow the conventions of this genre of movie very closely. Each of them link to the character archetype that is being used for our two minutes; the Basket-Case wears black clothing with ripped jeans, the Princess wears a sexually revealing dress, the Jock wears sport related clothing (like a baseball cap), the Brain is dressed smartly and finally the Criminal wears a coat with the hood up. An easy comparison to draw here is to our main inspiration, The Breakfast Club; which we followed but also adapted to fit our modern day story. Another comparison is between Basket-Case and the main character from the remake of Evil Dead, as both of them wear clothes often associated with ‘emo’ or ‘gothic’ individuals. Another aspect which we chose not to challenge the conventions of was props. For our props we used stereotypical items that could be found in everyday life and our audience could relate to having; i.e. a butterfly knife, some prescription pills and school revision guides. We also included a mobile telephone as a prop that shows that our movie is set in a very modern time- as the phone shown is a recent release. These types of props can also be seen in modern day horror movies like The Forest, where the main character is often seen holding a mobile phone.

Image result for evil dead jane levy
Main character from Evil Dead, providing a comparison to Basket-Case
Every cinematic media text uses a wide variety of camera angles, movement and editing techniques in order to add variety to their product- but camerawork can also convey hidden messages (like emotions) from what is happening on screen. For our two-minute opening, we used a multitude of different techniques in order to convey our story through camerawork. For example, we used a close-up of a character's face at the end in order to show the emotion of terror, much akin to the close-up shot that is used in the movie psycho. We also used a close-up of Basket-Case’s face when she is shouting, to show her anger and how she is distraught about the situation. We used some extreme long shots in order to establish the woodland scenes, at one point using a panning shot to show a path with the light shining between the trees. Another key shot that we took was the birds-eye-view from the drone. This shot created an enigmatic quality, showing that our setting could be anywhere in the world as there was no key iconography (like recognisable buildings). It also showed the vastness of our setting, again tending to the idea of isolation. This shot challenged stereotypes for this genre, as it isn’t a shot you would normally see in a horror movie due to the expenses of filming the shot itself. For editing, we mostly used fades to transition between scenes because of their more calming nature (as our opening scenes is mostly not action-filled). However, during the killing scene and the scene at the end we used fast-paced clear cuts, in order to progress the scene at a fast rate which would increase the tension shown. Some of the other editing techniques we used were; colour correction to change the grading of the shots (warping them to the mood they needed to set), overlays (where one scene will be shown over another at a lower opacity- hiding something within the scene) and strobing, where a scene will flash quickly in a disorientating fashion.

Mid-Shot of Basket-Case detailing body language and facial expression
For our titles we chose to use the font 1942 report due to the fact that it fits with both our genre and our subject matter. This is because it has a kind of glitchy effect built into the font (where part of the word is repeated just at a different angle). We presented the titles in different sizes and at different points inside the frame. For example, when our company name is shown (after the intro) it is directly in the middle over the top of the drone shots. The reason we chose to do this is because we took inspiration from The Shining’s Opening. Sizes are also an important aspect, for example the Director and Assistant Director titles are very large, with the latter slightly smaller, compared to the other crew. Also, for the actor name, their first name is small whilst the second name is bigger (as the last name is what people would be searching for (for example DiCaprio). We made this decision based on research on the site Art of the Title, which details title sequences from lots of movies, where we saw that this is a convention of almost every film. The title positioning that we chose aimed to blend the titles into the scenes themselves, in an attempt to not have them stick out too much from what is happening on screen. As a result, we had the titles ‘interact’ with the scene itself, for example when Basket-Case steps on her actress’s name (Charlotte Johnson), it disappears. This challenges the convention of having the name just ‘be there’ as opposed to being co-ordinated within the scene itself.
Image result for shining opening scene
Opening Credits to The Shining, which we consulted for aid on positioning our titles
The story of our film, from the opening 2 minutes at least, is extremely ambiguous. The audience will be introduced to the five key characters, and will also constantly see flashes of another sixth character who is revealed at the end of the two minutes. This character seems to be the main character as this is who is speaking during the voiceover. As we removed most of the audio, the only way that the story is shown is through the visuals that are used, and through the aforementioned voiceover. Most Horror (and Thriller) movies start off in a very ambiguous format, the idea is to build the mystery and intrigue throughout the film, instead of having it revealed in the opening 2 minutes. For example, in the movie Scream, we are introduced to a character who, five minutes later, is then brutally murdered by a masked killer. This arises questions for the viewer and entices them to continue watching- a technique we used here by also having a killing scene (that featured a masked murderer) and by having the reveal of the sixth character at the end. This leads to the audience wanting to find out what is happening, as to find out who these people are and what their motives are. 

Image result for scream opening
Opening of Scream, providing a comparison of the way in which characters are introduced 
The genre for our film is Horror, but during production it also lent towards having thriller elements spliced in (for example the mystery themes). The way we decided to show the genre is through two key aspects, the lighting and the soundtrack. The soundtrack is intense and eerie, aiming to make the audience feel uncomfortable. We used Foley sounds with the screams that startle Brain, which we later associate with the sixth character, in order to also startle the audience. The lighting (and by extension the colour grading) of each scene was chosen in order to make the scenes look darker and more brooding (low-key), compared to the high-key lighting they were shot in (as it was mostly daytime filming). Some of the camera shots that we used also reflect the genre, especially the two Point of View shots (first of which being the feet running and the second being just running through the woodland). These types of shots are commonly used in films like The Blair Witch Project which, as it is a found-footage film, is mostly made up of POV shots. These connoted the idea of being chased by someone and of running in fear, which is the feeling that we wanted to portray to the audience. Finally, despite it not being extremely obvious, we did use fake-blood during the killing scene, that of which splashes up onto the killer’s mask and over his weapon (which is shown flickering in an overlay, dripping with blood). This usage of gore is a key convention of a horror movie but in hindsight we could have shown it in both more detail and for a longer period of time.

Flickering of Hammer, showing the Horror genre through gore
In most horror movies, taking the Evil Dead remake as an example, the main set of characters are not introduced until after the introduction of the film. In the Evil Dead remake, there is a whole exorcism scene that takes place before we even see the first of the characters that are followed through the rest of the movie. We decided this was not a good strategy and decided to challenge this by introducing our characters early, however we did have a sort of introduction beforehand (the opening credits, the killing scene and the film title). Also, in a movie like the original Evil Dead, the characters are introduced one by one, a convention which we decided to pretty much follow, bar Jock and Princess who are obviously in a relationship and as such should have been introduced together (even though we see Princess first). But, in comparison to our opening, the characters are focused on for a longer period of time before another is introduced, where as ours are pretty much glanced over. So, despite us challenging this trope, I think that we could have spent more time focusing on some of the characters (like Criminal), but could not due to the two-minute time limit.

Image result for evil dead characters
Original Evil Dead characters
Our two-minute film opening did not contain that many special effects, as we did not have money to spend and also did not have the ability to create amazing CGI or visual effects like in blockbuster films. However, there are some movies that take this approach, such as 30 Days of Night, that focuses mostly on practical effects in its horror, to add that sense of realism. We put an effect on the voice-over in order for it to sound somewhat distorted, like when someone does not want their identity to be revealed on something like the news or in an interview. This adds another sense of mystery as the audience does not know why the voice is aiming to be concealed. Other than that, special effects were not common in our opening, other than colour-correction, changing some scenes to black and white (to represent a flashback)- like in one episode of The Walking Dead, and adding filters over said scenes to make then glitch/stutter/strobe, in order to increase uneasiness.

Image result for walking dead black and white
Black and White Walking Dead Flashback
In conclusion, I feel like our finished product blended a lot of already in use conventions and techniques with some genre challenging and fresh ideas, in order to create an individual piece of cinematography. We took inspiration from many horror films, and some that were not, and changed some of their conventions to fit our ideas (like converting the character archetypes of The Breakfast Club to modern day, or using similar camera shots to The Blair Witch Project). I think that researching into conventions helped us produce a better final product, especially in aspects like titling, and also expanded our media knowledge in this field.  

No comments:

Post a Comment